« Return to homepage
« Return to blog index...

N64 Vertex Painting Guide

In the N64/PS1 era, vertex colours were commonly used to fake shadows and depth on simple 3D models. This approach was essential because real-time lighting calculations were incredibly demanding on the hardware of the time.

By painting directly onto the model’s vertices, artists could create subtle variations in shading and colour— without needing large, complex textures or detailed UV maps. This technique also allowed for creative additions like mossy greens or worn edges, all baked into the vertex data.

Here’s a tree stump I made for Spirit Lens which we can use to demonstrate the technique:

Tree stump with vertex colours

In Blender, you can set up your material nodes like this to begin vertex painting:

Blender node setup

Switch to Vertex Paint mode to start adding colour.
I just added some subtle shadows and green to give the impression of moss.
It’s easy to view your work in Solid shading mode:

Vertex painting in Blender


The same tree stump now with vertex shading looks something like this:

Final result with painted vertex colours

Here's a tree I made before and after vertex painting. As you can see, it makes a huge difference to the perceived fidelity:

Before vertex painting
Before vertex painting
After vertex painting
After vertex painting
« Return to blog index...